AoeStats
← Maxtol

Yucatan

510304637Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 115m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
859
+19
🇫🇷 Franks · France
844
+19
🇫🇮 Lithuanians · Finland
920
-19
🇫🇮 Poles · Finland
910
-19
Player eAPM Actions Feudal Castle Imperial Opening
35 3,986 10:12 20:17 36:43 ⚔ Scout Rush
24 2,757 11:26 18:43 36:05 ⛏ Fast Castle
22 2,543 10:34 14:37 32:19 ⛏ Fast Castle
18 2,026 11:07 16:53 40:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,350 36,780 54,710 7,580 176,420 193,006
52,260 46,405 20,740 12,340 131,745 161,835
51,690 23,680 40,465 4,485 120,320 199,682
36,185 35,416 13,050 5,455 90,106 89,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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