AoeStats
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Arena

510476002Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 66m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1187
+15
🇺🇸 Aztecs · United States
1167
+15
🇦🇺 Gurjaras · Australia
1150
+16
🇲🇽 Romans · Mexico
1201
-17
🇲🇽 Turks · Mexico
1195
-17
🇲🇾 Vietnamese · Malaysia
1069
-12
Player eAPM Actions Feudal Castle Imperial Opening
79 5,279 9:44 15:42 35:24 ⛏ Fast Castle
39 2,593 10:55 15:40 33:28 ⛏ Fast Castle
38 2,534 10:16 14:38 35:52 ⛏ Fast Castle
31 2,068 10:10 14:57 44:37 ⛏ Fast Castle
26 1,748 10:49 15:04 32:31 ⛏ Fast Castle
25 1,641 10:16 15:03 34:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,180 20,290 20,025 4,850 136,345 143,484
49,890 58,125 18,790 2,390 129,195 131,601
46,435 25,735 20,900 3,210 96,280 109,930
32,425 40,115 16,010 6,500 95,050 106,921
28,895 15,873 22,025 750 67,543 90,455
19,580 12,340 4,440 2,595 38,955 39,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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