AoeStats
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Pilgrims

510197020Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 24m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Vikings · Switzerland
868
+14
🇲🇽 Spanish · Mexico
833
+15
🇵🇱 Celts · Poland
829
+16
🇪🇸 Dravidians · Spain
929
-19
🇦🇷 Vikings · Argentina
819
-15
🇦🇷 Byzantines · Argentina
715
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 739 11:55 — — ⚔ Fish Boom into M@A into Fire Galleys
24 577 11:30 22:54 — ⛏ Fish Boom into Galleys FC
24 577 11:49 — — ⛏ Fish Boom into Fire Galleys
20 489 13:11 22:02 — ⛏ Fish Boom into Fire Galleys into Galleys FC
18 433 13:27 20:58 — ⛏ Fish Boom FC
11 271 11:00 — — ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
4,425 7,253 880 200 12,758 15,276
4,400 6,505 1,530 100 12,535 13,892
4,325 4,411 1,185 110 10,031 11,914
2,690 4,747 1,510 225 9,172 8,946
2,900 5,150 565 125 8,740 8,773
2,550 4,580 785 100 8,015 7,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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