AoeStats
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Fortress

509367629Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 58m 37s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Turks · United Kingdom
837
+14
🇬🇧 Spanish · United Kingdom
824
+15
🇦🇷 Chinese · Argentina
863
-17
🇦🇷 Inca · Argentina
727
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,011 7:46 14:05 30:41 ⛏ Fast Castle
18 1,076 8:17 15:35 31:14 ⛏ Fast Castle
11 631 7:32 16:34 33:55 ⛏ Fast Castle
11 648 7:29 16:02 28:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,530 34,524 15,660 2,660 77,374 87,828
28,480 21,680 11,840 1,330 63,330 76,032
18,120 22,535 19,155 1,795 61,605 68,817
26,700 11,970 16,225 3,290 58,185 77,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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