AoeStats
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Arabia

507804491Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 70m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Turks · Spain
933
+12
🇦🇷 Britons · Argentina
842
+16
🇦🇷 Cumans · Argentina
716
+21
🇵🇦 Ethiopians · Panama
853
-17
🇸🇻 Italians · El Salvador
835
-22
🇸🇻 Poles · El Salvador
831
-22
Player eAPM Actions Feudal Castle Imperial Opening
39 2,722 10:28 20:24 39:59 ⚔ Archer Rush
37 2,625 10:06 18:51 38:23 ⚔ Archer Rush
35 2,478 11:43 15:32 39:59 ⛏ Fast Castle
33 2,306 14:12 19:28 51:34 ⛏ Fast Castle
17 1,186 10:57 23:18 — ⚔ Archer Rush
11 777 9:53 26:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,915 21,466 22,355 4,200 77,936 93,597
30,625 31,170 13,370 1,500 76,665 93,194
23,930 29,966 10,570 4,205 68,671 69,352
26,320 14,528 16,495 3,800 61,143 65,391
20,445 23,410 3,375 1,325 48,555 56,971
11,090 15,652 7,400 200 34,342 35,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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