AoeStats
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Oasis

510039661Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 2,194 11:34 20:02 33:34 ⛏ Fast Castle
42 1,998 11:22 21:06 31:01 ⚔ Scout Rush
32 1,529 12:12 15:52 36:22 ⛏ Fast Castle
28 1,340 9:18 19:04 25:52 ◆ FC into Fast Imp
24 1,149 14:04 21:27 31:10 ⛏ Fast Castle
23 1,116 12:01 22:53 46:09 ⚔ Scout Rush
23 1,082 12:33 17:17 31:27 ⛏ Fast Castle
23 1,095 10:21 20:27 41:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,710 23,070 12,155 2,375 59,310 61,791
25,780 14,687 12,540 2,365 55,372 61,535
21,805 20,714 12,135 350 55,004 65,160
22,155 13,210 8,215 100 43,680 45,748
14,380 14,740 10,975 2,250 42,345 54,270
16,205 10,213 7,970 895 35,283 39,966
14,220 11,230 5,940 3,810 35,200 39,213
14,435 10,658 2,425 775 28,293 28,796
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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