AoeStats
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Oasis

507710943Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1489
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🇻🇳 Vietnamese · Vietnam
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,353 11:08 15:13 34:50 ⛏ Fast Castle
56 3,089 16:55 20:58 49:13 ⚔ Drush FC
56 3,071 9:37 20:07 37:43 ⚔ Scout Rush
54 2,980 10:25 14:45 35:27 ⚔ FC into Archers
41 2,278 14:05 24:54 46:37 ⚔ Drush into Archers
33 1,843 8:40 21:47 45:06 ⛏ Fast Castle
31 1,693 9:58 21:34 33:44 ⚔ Scout Rush
27 1,514 12:27 17:45 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,285 18,380 22,805 2,810 74,280 92,650
23,805 23,122 18,120 4,755 69,802 79,601
16,765 32,475 16,605 2,300 68,145 75,799
20,065 26,105 16,560 2,250 64,980 76,189
27,465 15,678 12,370 3,250 58,763 63,679
22,070 21,527 13,870 1,235 58,702 62,808
17,735 17,229 13,075 3,300 51,339 53,286
24,985 16,440 6,200 2,515 50,140 52,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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