AoeStats
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Arena

507686896Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
1441
+15
🇺🇸 Bengalis · United States
1423
+16
🇩🇪 Franks · Germany
1384
+17
🇦🇺 Japanese · Australia
1323
+20
🇻🇳 Gurjaras · Vietnam
1443
-18
🇨🇳 Chinese · China
1441
-18
🇻🇳 Inca · Vietnam
1397
-16
🇹🇼 Shu · Taiwan
1381
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,001 9:25 13:51 27:45 ⛏ Fast Castle
40 2,332 10:33 14:47 29:52 ⛏ Fast Castle
36 2,145 10:35 15:02 28:14 ⛏ Fast Castle
36 2,110 10:17 14:08 27:27 ⛏ Fast Castle
31 1,812 11:50 15:23 27:48 ⛏ Fast Castle
28 1,665 10:39 14:58 27:13 ⛏ Fast Castle
25 1,461 11:05 15:33 38:11 ⛏ Fast Castle
22 1,270 11:14 14:55 28:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,325 44,405 15,020 4,365 105,115 124,831
61,125 16,705 18,970 2,910 99,710 107,473
29,485 33,855 19,585 2,920 85,845 104,473
30,990 35,460 13,890 1,900 82,240 89,406
33,935 18,100 22,540 2,250 76,825 98,637
35,735 19,490 12,210 9,190 76,625 95,177
23,550 27,815 15,035 4,950 71,350 92,352
27,870 21,975 10,670 1,100 61,615 66,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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