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Oasis

509965502Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 67m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
852
+14
🇨🇱 Vietnamese · Chile
797
+17
🇩🇪 Inca · Germany
727
+20
🇪🇸 Persians · Spain
952
-23
🇦🇷 Vietnamese · Argentina
837
-18
🇪🇸 Spanish · Spain
645
-10
Player eAPM Actions Feudal Castle Imperial Opening
31 2,095 11:10 15:25 35:18 ⛏ Fast Castle
27 1,858 12:33 19:00 42:10 ⛏ Fast Castle
25 1,697 14:02 20:28 36:40 ⛏ Fast Castle
21 1,448 11:25 26:06 40:51 ⚔ Scout Rush
16 1,090 12:33 20:43 39:59 ⛏ Fast Castle
12 792 14:16 27:02 36:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,820 47,678 22,775 5,505 131,778 138,403
49,990 40,699 27,950 4,735 123,374 147,952
40,185 45,320 23,685 3,780 112,970 135,351
51,470 20,980 26,395 5,550 104,395 123,149
28,370 24,507 21,660 3,875 78,412 82,920
20,695 18,821 12,270 5,150 56,936 62,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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