AoeStats
← stabmill

Arabia

509472739Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 62m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
680
+19
🇩🇪 Teutons · Germany
678
+19
🇦🇷 Chinese · Argentina
846
-23
🇪🇸 Inca · Spain
638
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,144 10:27 19:36 40:27 ⚔ Archer Rush
27 1,691 11:34 19:39 36:43 ⛏ Fast Castle
15 957 15:54 23:06 —
13 817 9:07 20:26 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,170 13,782 18,815 2,225 63,992 75,850
20,860 28,037 8,450 2,775 60,122 67,597
11,575 15,607 9,905 1,400 38,487 55,805
12,925 12,515 4,340 2,750 32,530 33,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.