AoeStats
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African Clearing

506324369Analyzed
3v3 RM · 21d ago on Sep 13, 2026· 77m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
851
+18
🇦🇷 Teutons · Argentina
837
+19
🇺🇸 Celts · United States
829
+18
🇦🇷 Ethiopians · Argentina
1110
-27
🇦🇷 Byzantines · Argentina
811
-15
🇦🇷 Huns · Argentina
761
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,437 13:56 23:20 44:17 ⚔ Scout Rush
18 1,429 15:13 26:00 53:41 ⚔ Archer Rush
17 1,313 16:59 26:49 41:03 ⚔ FC into Archers into Skirms
16 1,206 19:06 32:43 61:05 ⚔ Skirmisher Rush
12 902 18:13 33:26 49:03 ⚔ M@A into Towers into Archers
3 272 14:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
66,280 29,060 17,535 4,725 117,600 133,280
49,385 28,480 21,560 2,375 101,800 105,894
36,715 28,215 23,895 7,240 96,065 132,077
13,100 21,333 19,065 1,175 54,673 64,153
20,465 12,548 9,965 3,050 46,028 50,432
2,500 985 180 230 3,895 3,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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