AoeStats
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Black Forest

504684658Analyzed
3v3 RM · 28d ago on Sep 6, 2026· 22m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
905
+16
🇦🇷 Portuguese · Argentina
897
+16
🇦🇷 Mongols · Argentina
865
+18
🇫🇷 Mongols · France
923
-17
920
-17
🇨🇳 Bohemians · China
876
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 688 11:52 18:58 — ⚔ Drush FC
22 498 11:13 15:42 — ⛏ Fast Castle
19 435 12:44 19:31 — ⛏ Fast Castle
16 355 14:36 18:56 — ⛏ Fast Castle
14 324 10:32 21:35 — ⛏ Fast Castle
10 224 12:57 17:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,050 3,260 1,870 650 8,830 9,489
4,075 2,595 830 250 7,750 8,817
3,550 2,455 490 750 7,245 8,711
3,775 2,667 250 465 7,157 7,472
4,000 2,074 250 650 6,974 8,554
3,500 1,585 250 650 5,985 7,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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