AoeStats
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Yucatan

510666463Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 78m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
44 3,432 12:08 16:27 32:44 ⛏ Fast Castle
44 3,433 11:40 15:40 38:34 ⛏ Fast Castle
39 3,101 11:13 15:03 34:35 ⛏ Fast Castle
27 2,164 12:47 21:03 62:08
23 1,802 11:19 16:21 36:31 ⚔ FC into Scouts
23 1,802 12:16 21:11 45:46 ⚔ M@A FC
20 1,548 11:09 18:54 45:46 ⛏ Fast Castle
17 1,336 10:02 20:27 46:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
68,810 25,703 57,090 7,045 158,648 180,697
53,645 28,896 34,480 4,870 121,891 149,071
59,495 16,669 33,295 6,000 115,459 132,122
46,560 17,569 24,210 5,805 94,144 98,382
39,260 32,637 13,190 6,460 91,547 102,434
26,375 13,634 12,995 7,910 60,914 73,281
26,210 16,251 11,320 2,010 55,791 77,519
11,300 17,400 15,215 2,150 46,065 50,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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