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African Clearing

510651589Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1154
+16
🇳🇱 Italians · Netherlands
1141
+16
🇨🇳 Japanese · China
1141
+16
🇨🇦 Vietnamese · Canada
1133
+17
🇹🇼 Persians · Taiwan
1197
-18
🇦🇷 Mongols · Argentina
1149
-16
🇦🇺 Vietnamese · Australia
1133
-16
🇨🇳 Ethiopians · China
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,386 14:57 19:09 46:00 ⛏ Fast Castle
44 2,273 13:20 20:46 39:47 ⛏ Fast Castle
34 1,744 15:45 20:15 41:51 ⚔ Archer Rush
31 1,602 15:16 20:18 48:14 ⛏ Fast Castle
30 1,530 13:17 23:10 39:16 ⚔ Archers into Skirms
25 1,288 12:41 19:24 39:06
18 940 13:08 19:25 — ⛏ Fast Castle
18 951 12:39 20:19 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,295 23,545 16,180 3,150 73,170 82,505
25,925 21,159 11,980 2,150 61,214 64,148
21,945 15,005 10,075 3,975 51,000 52,634
15,775 18,563 6,970 1,650 42,958 48,564
14,645 14,949 9,780 3,250 42,624 46,781
14,245 17,025 5,565 1,150 37,985 43,083
6,025 13,344 7,400 2,250 29,019 33,335
11,080 7,960 2,795 2,920 24,755 25,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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