AoeStats
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Nomad

510148608Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 44m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
755
+19
724
+20
🇪🇸 Koreans · Spain
878
-21
🇪🇸 Wei · Spain
767
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 856 14:15 24:41 — ⛏ Fish Boom FC
18 818 13:36 21:33 34:00 ⛏ Fast Castle
18 786 15:35 22:55 40:43 ⛏ Fish Boom FC
11 477 12:10 25:01 38:36 ⚔ Towers into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,300 13,075 10,720 950 47,045 51,172
10,200 11,749 5,600 1,790 29,339 31,375
11,475 10,526 2,955 1,500 26,456 26,338
8,590 7,150 1,650 1,550 18,940 22,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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