AoeStats
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Black Forest

510139730Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 51m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
761
+14
🇫🇷 Saracens · France
741
+14
🇩🇪 Persians · Germany
681
+17
🇩🇪 Franks · Germany
739
-40
🇩🇪 Slavs · Germany
718
-34
🇩🇪 Britons · Germany
656
-27
Player eAPM Actions Feudal Castle Imperial Opening
23 1,189 12:59 19:55 32:43 ⛏ Fast Castle
19 971 15:29 23:25 48:07 ⛏ Fast Castle
19 985 13:54 21:02 35:27 ⛏ Fast Castle
17 853 13:03 19:05 43:48 ⛏ Fast Castle
16 841 11:13 22:47 36:09 ⛏ Fast Castle
11 565 19:06 25:26 32:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,885 15,187 17,340 2,440 58,852 76,228
24,175 15,226 14,050 1,085 54,536 70,472
17,965 14,705 14,255 3,180 50,105 53,946
16,835 13,403 9,895 850 40,983 61,709
10,330 13,685 9,480 3,770 37,265 40,537
11,425 7,580 6,905 2,250 28,160 35,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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