AoeStats
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Fortress

509934022Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 49m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
727
+18
🇺🇸 Muisca · United States
721
+18
🇫🇷 Saracens · France
793
-19
🇳🇱 Lithuanians · Netherlands
748
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,018 11:11 16:08 28:02 ⛏ Fast Castle
20 978 7:23 13:13 28:33 ⛏ Fast Castle
18 862 7:36 16:44 38:03 ⛏ Fast Castle
11 561 7:24 14:17 30:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,025 32,840 18,150 8,380 72,395 74,771
34,595 20,370 14,840 1,425 71,230 82,030
21,785 17,755 12,870 315 52,725 62,806
26,410 10,035 9,070 1,050 46,565 58,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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