AoeStats
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Nomad

503665868Analyzed
3v3 RM · 29d ago on Sep 1, 2026· 46m 4s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Saracens · Italy
1074
+11
🇩🇪 Maya · Germany
1061
+12
🇮🇹 Byzantines · Italy
990
+15
🇧🇪 Franks · Belgium
991
-14
🇧🇪 Malay · Belgium
981
-13
🇧🇪 Vietnamese · Belgium
923
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,785 13:53 20:06 — ⛏ Fish Boom into Galleys FC
23 1,045 14:59 26:04 — ⚔ Archer Rush
21 953 14:53 22:51 41:16 ⛏ Fish Boom FC
21 958 14:52 21:30 — ⛏ Fish Boom into Fire Galleys FC
17 764 14:20 21:09 — ⛏ Fish Boom into Fire Galleys FC
13 591 14:21 23:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,650 14,783 6,840 2,900 38,173 42,404
12,425 10,560 6,625 1,550 31,160 35,538
10,730 12,185 4,920 1,620 29,455 34,859
9,025 6,262 4,550 325 20,162 20,987
6,285 7,238 1,760 425 15,708 17,862
5,155 5,670 1,795 2,175 14,795 15,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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