AoeStats
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Nomad

503596787Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 46m 7s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Inca · Australia
1134
+14
🇩🇴 Bohemians · Dominican Republic
1040
+18
🇹🇼 Byzantines · Taiwan
1033
+18
🇫🇷 Romans · France
1103
-18
🇩🇪 Mongols · Germany
1091
-17
🇬🇧 Hindustanis · United Kingdom
1067
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,712 16:01 23:34 41:04 ⛏ Fish Boom
25 1,131 13:25 20:15 37:59 ⛏ Fish Boom FC
20 919 15:17 24:35 33:24 ⛏ Fish Boom into Fire Galleys FC into Galleys
18 851 15:32 21:44 36:16 ⛏ Fish Boom FC
14 634 14:51 27:15 — ⚔ Scout Rush
14 629 14:40 20:21 — ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,210 15,330 11,435 2,240 46,215 52,152
18,435 12,749 7,140 1,905 40,229 43,034
12,635 14,750 9,090 3,220 39,695 44,332
13,420 10,236 4,595 2,450 30,701 31,670
10,415 6,808 6,120 3,000 26,343 29,717
4,130 2,825 350 225 7,530 10,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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