AoeStats
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Arena

508321788Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 33m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
933
+14
🇺🇸 Italians · United States
914
+15
🇫🇷 Turks · France
881
+16
🇹🇼 Slavs · Taiwan
879
+16
🇺🇸 Spanish · United States
940
-18
🇺🇸 Gurjaras · United States
906
-16
🇺🇸 Slavs · United States
850
-14
🇺🇸 Bohemians · United States
840
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 944 11:18 14:59 29:32 ⛏ Fast Castle
28 943 11:55 15:59 — ⛏ Fast Castle
28 947 11:54 15:38 33:04 ⛏ Fast Castle
24 807 11:01 15:29 29:49 ⛏ Fast Castle
21 712 11:29 15:39 30:04 ⛏ Fast Castle
20 660 11:09 15:47 29:04 ⛏ Fast Castle
14 461 13:04 18:40 23:23 ◆ FC into Fast Imp
14 480 11:52 16:52 28:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,095 9,100 5,150 850 32,195 34,944
15,280 9,000 4,745 1,600 30,625 33,430
10,225 14,505 3,830 1,500 30,060 33,347
12,945 8,465 3,105 950 25,465 30,957
10,650 10,255 2,275 1,500 24,680 31,808
9,395 5,975 5,625 100 21,095 24,372
10,110 7,055 2,840 865 20,870 27,440
9,000 7,075 2,210 1,195 19,480 23,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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