AoeStats
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Arena

508154970Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 46m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
901
+13
🇺🇸 Slavs · United States
794
+18
🇨🇴 Persians · Colombia
734
+20
🇺🇸 Hindustanis · United States
699
+21
🇨🇦 Spanish · Canada
850
-19
🇺🇸 Vikings · United States
831
-18
🇺🇸 Teutons · United States
830
-18
🇺🇸 Malians · United States
809
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,660 11:31 17:08 31:56 ⛏ Fast Castle
25 1,188 12:09 18:50 35:58 ⛏ Fast Castle
24 1,110 12:38 21:13 — ⚔ FC into Skirms
23 1,090 11:04 15:44 29:39 ⛏ Fast Castle
19 898 12:13 17:05 32:53 ⛏ Fast Castle
17 802 10:34 17:46 41:10 ⛏ Fast Castle
17 784 12:40 17:07 30:23 ⛏ Fast Castle
13 588 11:45 21:29 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
45,815 14,490 17,800 4,850 82,955 88,057
13,395 25,610 14,415 2,800 56,220 69,150
21,945 13,635 12,200 3,450 51,230 60,701
16,165 12,795 7,435 4,330 40,725 45,175
17,675 15,376 5,075 1,575 39,701 48,978
12,935 11,285 7,745 850 32,815 41,528
12,450 12,190 4,480 1,200 30,320 34,581
9,460 6,540 2,240 1,730 19,970 24,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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