AoeStats
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Nomad

503247891Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 26m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1043
+17
🇺🇸 Mapuche · United States
1016
+18
🇿🇦 Gurjaras · South Africa
1068
-18
🇫🇷 Georgians · France
1049
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,002 14:04 22:15 — ⛏ Fast Castle
28 732 12:48 25:19 — ⚔ Fish Boom into Archers
24 617 12:47 23:59 — ⛏ Fish Boom FC
9 230 13:19 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,815 4,380 1,660 425 13,280 13,417
5,100 2,305 720 750 8,875 9,116
3,925 3,033 1,155 375 8,488 10,527
3,540 2,045 190 100 5,875 6,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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