AoeStats
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Arena

508700030Analyzed
2v2 RM · 10d ago on Sep 23, 2026· 43m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1054
+14
🇹🇷 Franks · Türkiye
1054
+14
🇺🇸 Britons · United States
1019
-37
🇨🇴 Mongols · Colombia
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
28 1,229 10:22 17:07 31:59 ⛏ Fast Castle
15 664 11:16 21:29 — ⛏ Fast Castle
14 610 11:17 21:09 34:57 ⚔ Archer Rush
14 619 12:09 15:36 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,955 10,227 11,870 2,150 43,202 53,548
16,370 18,845 6,785 200 42,200 58,676
8,945 9,350 4,390 1,400 24,085 25,432
8,370 9,310 1,280 790 19,750 22,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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