AoeStats
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Arena

510634088Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 72m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1018
+19
🇹🇷 Turks · Türkiye
981
+20
🇪🇸 Franks · Spain
963
+21
🇪🇸 Lithuanians · Spain
1107
-21
🇪🇸 Britons · Spain
1096
-20
🇪🇸 Mongols · Spain
1039
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 3,567 12:35 17:29 22:13 ◆ FC into Fast Imp
39 2,835 10:54 15:15 42:17 ⛏ Fast Castle
33 2,410 11:40 15:36 33:26 ⛏ Fast Castle
31 2,220 11:01 15:59 30:54 ⛏ Fast Castle
27 1,956 10:58 15:06 28:51 ⛏ Fast Castle
18 1,296 9:25 23:02 67:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
61,875 36,035 20,920 3,030 121,860 131,725
36,710 21,920 21,720 2,800 83,150 116,788
34,520 31,293 2,040 1,700 69,553 78,561
31,545 18,460 17,860 490 68,355 76,967
33,325 12,425 14,900 4,250 64,900 74,264
14,425 26,880 19,770 2,320 63,395 82,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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