AoeStats
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Black Forest

505135778Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 65m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
739
+15
🇺🇸 Spanish · United States
703
+16
🇨🇦 Franks · Canada
713
-26
🇺🇸 Britons · United States
713
-27
Player eAPM Actions Feudal Castle Imperial Opening
28 1,846 9:36 21:35 33:55 ⛏ Fast Castle
19 1,268 12:57 19:13 32:28 ⛏ Fast Castle
15 973 10:33 21:21 34:46 ⛏ Fast Castle
12 780 15:09 26:47 39:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,070 21,315 27,025 2,455 95,865 113,975
23,095 42,484 25,810 2,390 93,779 108,899
30,270 26,165 23,470 6,160 86,065 92,259
15,105 28,145 24,715 3,670 71,635 98,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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