AoeStats
← Chad

Highland

505133616Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 12m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
743
+16
🇧🇷 Vietnamese · Brazil
700
+18
🇨🇦 Franks · Canada
744
-31
🇺🇸 Britons · United States
744
-31
Player eAPM Actions Feudal Castle Imperial Opening
27 340 11:02 — — ⛏ Fish Boom
16 196 11:58 — —
14 171 — — — ⛏ Fish Boom
11 136 11:33 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,820 1,350 170 0 3,340 3,622
1,950 925 0 0 2,875 3,305
1,550 850 50 0 2,450 3,037
1,525 820 0 0 2,345 2,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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