AoeStats
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Black Forest

505126210Analyzed
2v2 RM · 24d ago on Sep 7, 2026· 47m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
704
+40
🇺🇸 Britons · United States
702
+42
🇦🇷 Maya · Argentina
833
-65
🇦🇷 Franks · Argentina
774
-51
Player eAPM Actions Feudal Castle Imperial Opening
16 763 9:45 19:17 33:21 ⛏ Fast Castle
16 758 11:37 20:05 38:28
16 733 11:15 16:09 31:27 ⛏ Fast Castle
11 501 11:28 20:58 39:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,620 11,787 10,155 1,780 41,342 46,707
12,425 14,675 10,825 2,250 40,175 54,180
16,035 10,986 9,490 1,500 38,011 44,409
14,640 13,407 4,560 2,950 35,557 45,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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