AoeStats
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Hill Fort

505112618Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 67m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
832
+13
🇨🇿 Magyars · Czechia
807
+14
🇨🇦 Franks · Canada
774
-28
🇺🇸 Britons · United States
774
-30
Player eAPM Actions Feudal Castle Imperial Opening
26 1,754 11:06 19:21 35:02 ⛏ Fast Castle
20 1,319 10:42 20:00 38:40 ⚔ FC into Archers
12 787 12:03 23:12 44:36 ⚔ Archer Rush
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,980 17,445 28,900 5,200 85,525 102,161
31,180 12,600 9,390 1,855 55,025 62,295
17,970 20,315 13,890 2,485 54,660 71,141
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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