AoeStats
← billyb928347

Nomad

508310403Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 52m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1046
+14
🇺🇾 Malay · Uruguay
952
+18
🇺🇸 Japanese · United States
1190
-24
🇺🇸 Khmer · United States
797
-8
Player eAPM Actions Feudal Castle Imperial Opening
34 1,798 11:33 17:20 43:03 ⛏ Fish Boom FC
25 1,288 15:07 25:52 — ⚔ Fish Boom into Fire Galleys into Scouts into Towers
18 922 15:27 20:48 — ⛏ Fish Boom FC
6 339 14:55 23:02 39:16 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
29,070 14,822 13,270 1,830 58,992 62,679
15,135 11,543 6,430 2,160 35,268 38,741
11,075 11,050 4,685 2,175 28,985 32,320
6,815 5,391 5,025 1,740 18,971 18,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.