AoeStats
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Fortress

508540357Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 45m 20s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1030
+17
🇺🇸 Byzantines · United States
1030
+17
🇺🇸 Saracens · United States
982
+18
🇺🇸 Bengalis · United States
1068
-18
🇺🇸 Vietnamese · United States
1063
-18
🇺🇸 Celts · United States
1002
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,223 8:00 11:12 27:22 ⛏ Fast Castle
25 1,152 8:56 13:03 40:48 ⛏ Fast Castle
24 1,087 8:58 12:40 28:35 ⛏ Fast Castle
21 956 7:42 11:57 28:29 ⛏ Fast Castle
19 870 7:06 14:10 30:30 ⛏ Fast Castle
12 523 7:28 14:46 34:12 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,550 14,655 14,870 2,900 62,975 72,531
20,060 22,552 12,540 1,685 56,837 71,319
21,640 17,970 11,900 3,015 54,525 74,038
18,535 17,450 7,145 1,600 44,730 49,092
22,895 10,980 9,590 210 43,675 51,753
16,510 12,070 7,465 2,800 38,845 48,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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