AoeStats
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Fortress

508314950Analyzed
3v3 RM · 12d ago on Sep 21, 2026· 32m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Spanish · Portugal
996
+18
🇲🇽 Chinese · Mexico
966
+19
🇦🇷 Spanish · Argentina
958
+19
🇺🇸 Khmer · United States
1050
-20
🇺🇸 Mongols · United States
1049
-19
🇺🇸 Saracens · United States
999
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 1,460 6:50 13:22 — ⛏ Fast Castle
31 996 7:06 11:27 23:35 ⛏ Fast Castle
23 749 7:08 11:33 28:06 ⛏ Fast Castle
20 649 8:00 14:20 27:51 ⚔ FC into Archers
15 499 8:24 11:24 — ⛏ Fast Castle
10 331 7:41 13:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,425 9,835 4,095 910 24,265 26,611
10,720 7,185 2,870 875 21,650 24,409
!
10,235 4,990 4,280 2,050 21,555 21,610
10,345 5,005 5,275 100 20,725 26,543
9,600 3,285 3,205 1,400 17,490 20,295
6,825 4,870 3,515 970 16,180 17,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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