AoeStats
← Jomp

Arabia

508046635Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 136m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
993
+10
🇦🇺 Celts · Australia
870
+15
🇩🇪 Chinese · Germany
777
+20
🇺🇸 Hindustanis · United States
937
-18
🇺🇸 Portuguese · United States
928
-18
🇺🇸 Gurjaras · United States
688
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 5,330 12:19 20:46 30:26 ⛏ Fast Castle
35 4,807 12:01 18:17 33:49 ⛏ Fast Castle
34 4,669 11:16 21:50 32:14 ⛏ Fast Castle
21 2,920 10:56 15:14 43:00 ⛏ Fast Castle
20 2,716 12:49 39:21 55:26
14 1,884 16:01 24:02 53:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
70,570 22,448 69,740 10,350 173,108 200,891
61,320 60,841 11,345 2,700 136,206 164,140
52,990 30,881 28,705 6,190 118,766 120,959
29,435 39,810 18,705 4,705 92,655 102,913
36,215 31,210 14,320 1,625 83,370 102,599
32,990 16,963 25,965 2,055 77,973 78,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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