AoeStats
← Jomp

MegaRandom

506483500Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 65m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
963
+14
🇨🇱 Franks · Chile
961
+14
🇨🇴 Persians · Colombia
927
+16
🇩🇪 Persians · Germany
1010
-17
🇺🇸 Georgians · United States
973
-17
🇩🇪 Chinese · Germany
787
-10
Player eAPM Actions Feudal Castle Imperial Opening
30 1,994 10:39 21:18 40:55 ⚔ Skirms into Scouts
27 1,752 11:54 16:54 33:53 ⛏ Fast Castle
23 1,524 10:20 23:07 55:14 ⛏ Fast Castle
21 1,371 11:53 21:45 36:30 ⛏ Fast Castle
20 1,310 9:22 22:08 43:44 ⛏ Fast Castle
16 1,056 12:01 22:37 38:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,160 24,034 38,690 4,850 102,734 116,447
22,965 31,704 14,665 2,100 71,434 75,932
23,980 21,767 14,820 2,370 62,937 78,584
21,890 22,924 10,930 3,550 59,294 61,593
18,010 13,360 12,910 4,400 48,680 52,168
17,155 13,115 8,485 2,800 41,555 47,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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