AoeStats
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Black Forest

510839797Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 69m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
815
+15
🇱🇺 Spanish · Luxembourg
752
+17
🇫🇷 Franks · France
786
-21
🇫🇷 Britons · France
783
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,053 9:17 19:12 34:30 ⚔ Archer Rush
21 1,427 12:04 16:56 41:06 ⚔ FC into Skirms
15 1,046 15:01 20:38 38:13 ⚔ FC into Skirms
13 933 11:03 22:56 45:42 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
55,500 29,796 34,335 2,740 122,371 137,513
40,315 25,055 38,975 2,865 107,210 135,931
44,685 20,577 22,095 4,155 91,512 131,652
24,105 35,145 21,195 2,950 83,395 113,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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