AoeStats
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Black Forest

508006806Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 61m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
778
+15
🇨🇴 Britons · Colombia
770
+15
🇮🇩 Byzantines · Indonesia
675
+19
🇨🇴 Vietnamese · Colombia
810
-18
🇱🇺 Spanish · Luxembourg
769
-17
🇪🇸 Vietnamese · Spain
687
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,193 17:50 29:33 36:40 ⚔ Archer Rush
15 898 14:40 25:52 41:32 ⛏ Fast Castle
14 864 17:06 24:10 36:59 ⛏ Fish Boom FC
13 796 16:34 24:15 43:41 ⛏ Fast Castle
13 791 23:08 28:07 41:38 ⛏ Fast Castle
11 646 17:22 26:33 41:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,385 31,789 11,650 2,600 78,424 84,506
27,870 23,318 24,005 2,990 78,183 92,445
31,135 16,009 24,870 5,150 77,164 87,209
20,415 20,043 6,480 3,320 50,258 62,068
12,460 17,917 11,150 2,425 43,952 59,829
14,425 18,410 8,915 1,005 42,755 59,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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