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Oasis

507997363Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 57m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
790
+20
🇱🇺 Spanish · Luxembourg
748
+21
🇪🇸 Vietnamese · Spain
662
+25
🇨🇱 Romans · Chile
887
-23
🇹🇷 Cumans · Türkiye
882
-22
🇦🇷 Spanish · Argentina
830
-21
Player eAPM Actions Feudal Castle Imperial Opening
18 1,045 12:11 22:52 33:42 ⛏ Fast Castle
15 860 12:32 29:16 42:19
15 868 14:07 26:08 41:04 ⚔ Skirmisher Rush
14 812 11:52 22:37 — ⛏ Fast Castle
14 783 14:05 24:24 32:17 ⛏ Fast Castle
14 814 12:44 19:58 38:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,275 19,860 14,910 2,250 64,295 76,227
22,650 20,280 15,935 1,305 60,170 72,193
22,875 21,507 13,105 1,815 59,302 64,754
19,590 16,410 8,935 1,320 46,255 58,977
13,380 18,045 8,845 830 41,100 47,346
4,090 3,813 1,175 200 9,278 12,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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