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Black Forest

507982193Analyzed
3v3 RM · 13d ago on Sep 20, 2026· 92m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
779
+11
🇱🇺 Spanish · Luxembourg
735
+13
🇪🇸 Vietnamese · Spain
646
+16
🇨🇳 Turks · China
741
-17
🇭🇰 Turks · Hong Kong SAR China
651
-13
🇭🇰 Burgundians · Hong Kong SAR China
586
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 3,389 10:19 23:49 35:46 ⛏ Fast Castle
28 2,587 12:27 19:26 30:38 ⛏ Fast Castle
24 2,178 15:43 27:57 45:23 ⚔ Skirmisher Rush
18 1,620 14:55 19:17 32:31 ⛏ Fast Castle
17 1,605 16:16 25:20 38:26 ⛏ Fast Castle
16 1,460 11:29 20:35 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,580 63,875 51,960 3,290 173,705 216,679
83,145 47,449 38,420 2,725 171,739 175,830
67,710 45,142 34,815 5,350 153,017 209,488
67,520 28,117 42,405 3,070 141,112 192,747
29,650 36,074 29,670 2,370 97,764 105,358
29,670 9,751 19,340 3,865 62,626 66,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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