AoeStats
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Black Forest

507733464Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 60m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
806
+15
🇨🇱 Portuguese · Chile
793
+16
🇨🇴 Vietnamese · Colombia
813
-16
🇱🇺 Spanish · Luxembourg
766
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,509 15:26 24:27 36:45 ⛏ Fast Castle
19 1,165 11:42 21:25 36:33 ⛏ Fish Boom FC
15 897 15:03 21:46 34:46 ⛏ Fast Castle
14 818 12:40 21:10 34:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,365 29,043 31,125 1,600 96,133 114,593
26,350 22,650 25,665 4,365 79,030 97,983
33,625 22,104 16,490 2,310 74,529 81,492
19,205 26,034 23,120 4,155 72,514 83,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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