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African Clearing

510652795Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 45m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1265
+15
🇵🇪 Magyars · Peru
1256
+15
🇨🇴 Byzantines · Colombia
1245
+16
🇺🇸 Khmer · United States
1168
+19
🇨🇳 Spanish · China
1287
-18
🇧🇷 Huns · Brazil
1275
-18
🇦🇷 Mongols · Argentina
1197
-15
🇦🇷 Huns · Argentina
1185
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,223 12:44 16:48 35:05 ⛏ Fast Castle
37 1,684 14:23 21:58 38:04 ⚔ Scout Rush
36 1,641 13:33 17:17 34:34 ⛏ Fast Castle
33 1,514 14:13 29:31 — ⚔ Tower Rush
25 1,113 14:32 19:43 36:43 ⛏ Fast Castle
24 1,099 16:06 19:47 35:08 ⛏ Fast Castle
22 1,007 13:23 26:35 — ⚔ Scouts into Archers
22 1,018 18:41 30:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,125 16,126 11,010 1,930 54,191 57,850
22,245 13,765 9,205 2,355 47,570 50,188
19,250 11,054 7,005 1,925 39,234 40,377
16,325 9,259 7,535 2,450 35,569 40,969
16,520 8,426 1,845 1,080 27,871 34,251
7,855 8,210 3,825 3,555 23,445 24,811
10,785 9,008 1,160 1,795 22,748 22,748
10,565 5,468 4,825 1,700 22,558 25,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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