AoeStats
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Nomad

510651770Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 15m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1218
+15
🇺🇸 Khmer · United States
1213
+15
🇫🇷 Hindustanis · France
1212
+15
🇨🇦 Byzantines · Canada
1200
+16
🇺🇸 Vietnamese · United States
1282
-19
🇺🇸 Khmer · United States
1168
-14
🇨🇱 Dravidians · Chile
1164
-14
🇧🇷 Poles · Brazil
1152
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 507 14:28 — — ⛏ Fish Boom
25 386 14:40 — — ⛏ Fish Boom
18 280 13:48 — — ⛏ Fish Boom
10 158 — — —
9 144 — — —
5 84 — — —
4 67 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,660 1,950 50 100 4,760 4,481
2,000 2,500 50 0 4,550 5,275
1,765 1,600 50 100 3,515 3,805
350 325 0 100 775 294
0 475 0 100 575 40
250 150 0 0 400 200
200 50 0 0 250 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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