AoeStats
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Arena

504229184Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 47m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Goths · Switzerland
834
+11
🇺🇸 Vietnamese · United States
820
+12
🇺🇸 Slavs · United States
743
+15
741
+15
🇨🇳 Franks · China
829
-17
🇦🇺 Celts · Australia
754
-15
🇬🇧 Armenians · United Kingdom
661
-11
🇧🇷 Inca · Brazil
656
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 2,233 11:16 14:49 30:59 ⛏ Fast Castle
39 1,869 10:41 15:56 32:31 ⛏ Fast Castle
26 1,258 10:52 19:30 37:10 ⛏ Fast Castle
24 1,134 11:13 14:47 28:18 ⛏ Fast Castle
20 975 11:31 18:32 39:14 ⛏ Fast Castle
16 752 10:54 25:49 —
14 676 15:07 20:16 40:37 ⛏ Fast Castle
9 439 12:11 19:24 34:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,605 22,899 27,030 10,300 92,834 99,979
29,705 24,560 8,380 4,825 67,470 71,692
29,345 16,365 17,155 3,000 65,865 80,627
21,325 15,969 7,550 950 45,794 61,884
17,130 9,645 11,460 2,800 41,035 46,710
14,270 16,340 7,965 1,500 40,075 63,778
15,740 10,595 4,115 2,050 32,500 38,702
12,725 7,015 5,665 2,800 28,205 37,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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