AoeStats
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MegaRandom

504023450Analyzed
4v4 RM · 1mo ago on Sep 3, 2026· 77m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
759
+21
🇪🇸 Mongols · Spain
738
+22
🇨🇴 Romans · Colombia
679
+24
🇬🇧 Portuguese · United Kingdom
649
+25
🇹🇼 Japanese · Taiwan
892
-24
🇹🇼 Vietnamese · Taiwan
890
-24
🇹🇼 Aztecs · Taiwan
873
-23
🇹🇼 Hindustanis · Taiwan
810
-21
Player eAPM Actions Feudal Castle Imperial Opening
48 3,735 11:28 27:34 47:48 ⚔ Scout Rush
21 1,619 10:27 24:16 40:07 ⚔ Fish Boom into Scouts
20 1,543 9:46 24:25 43:38 ⚔ Fish Boom into Scouts into Towers
18 1,387 11:17 24:27 44:40 ⚔ Scout Rush
14 1,075 11:11 19:07 64:00 ⛏ Fish Boom FC
9 730 16:23 21:25 36:32 ⛏ Fast Castle
8 595 11:06 — — ⚔ Archer Rush
8 602 11:58 23:12 30:23 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
39,750 16,543 18,480 7,700 82,473 96,783
23,820 9,150 22,470 6,150 61,590 66,740
16,560 18,260 15,540 3,030 53,390 70,457
8,855 25,200 10,425 2,490 46,970 65,172
18,185 8,130 15,700 2,050 44,065 49,551
14,055 12,375 10,600 5,840 42,870 44,931
17,405 13,615 8,550 1,725 41,295 41,952
8,030 5,100 1,475 1,375 15,980 16,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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