AoeStats
← Henkjood

Black Forest

507831637Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 56m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1225
+16
🇩🇪 Goths · Germany
1133
+19
🇮🇳 Inca · India
1119
+20
🇳🇱 Bohemians · Netherlands
967
+26
🇩🇪 Celts · Germany
1319
-24
🇸🇪 Dravidians · Sweden
1231
-21
🇩🇪 Mongols · Germany
1216
-21
🇷🇴 Turks · Romania
1066
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,999 10:56 14:31 28:39 ⛏ Fast Castle
39 2,186 12:20 16:32 29:51 ⛏ Fast Castle
39 2,219 11:09 15:11 29:10 ⛏ Fast Castle
28 1,555 12:27 16:00 30:35 ⛏ Fast Castle
27 1,494 13:41 18:06 35:42 ⛏ Fast Castle
25 1,407 13:36 19:05 30:13 ⛏ Fast Castle
24 1,344 12:54 17:53 30:47 ⛏ Fast Castle
24 1,368 11:29 16:36 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,120 27,190 26,940 3,650 121,900 131,471
32,325 37,458 25,705 5,170 100,658 105,400
30,500 23,060 16,670 2,695 72,925 83,391
29,495 21,650 16,445 1,095 68,685 84,582
23,710 25,199 13,075 4,850 66,834 83,841
28,585 23,338 11,085 2,365 65,373 93,744
10,125 18,054 10,570 1,560 40,309 74,134
16,075 14,253 5,795 2,235 38,358 49,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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