AoeStats
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Black Forest

507824609Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 47m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
1213
+12
🇪🇸 Franks · Spain
1063
+18
🇪🇸 Goths · Spain
1046
+18
🇳🇱 Bohemians · Netherlands
945
+22
🇸🇪 Dravidians · Sweden
1129
-19
🇵🇰 Franks · Pakistan
1120
-18
🇹🇷 Mongols · Türkiye
1118
-18
🇺🇸 Burgundians · United States
1034
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,953 11:06 17:23 33:47 ⛏ Fast Castle
30 1,425 11:41 16:07 30:08 ⛏ Fast Castle
30 1,412 11:28 16:30 29:43 ⛏ Fast Castle
25 1,195 13:04 19:20 31:21 ⛏ Fast Castle
25 1,196 14:03 19:02 32:57 ⛏ Fast Castle
25 1,195 11:39 18:37 32:23 ⛏ Fast Castle
24 1,117 11:48 16:20 30:00 ⛏ Fast Castle
15 722 11:48 20:29 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,555 15,345 17,370 3,000 62,270 71,752
26,555 21,135 11,615 2,550 61,855 71,898
30,715 16,151 10,895 2,800 60,561 69,817
25,075 16,480 17,275 1,710 60,540 67,168
18,430 17,475 11,175 4,850 51,930 62,492
10,835 24,455 14,355 1,615 51,260 57,661
19,520 16,676 10,730 3,185 50,111 53,371
14,810 14,465 6,430 1,770 37,475 39,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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