AoeStats
← Mebossmer

Black Forest

508959979Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 48m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
957
+17
🇹🇷 Khmer · Türkiye
926
+18
🇹🇷 Mongols · Türkiye
922
+18
🇩🇪 Mongols · Germany
1025
-20
🇩🇪 Hindustanis · Germany
963
-17
🇩🇪 Spanish · Germany
940
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,425 11:09 17:11 35:14 ⛏ Fast Castle
39 1,859 12:27 17:30 42:00 ⛏ Fast Castle
34 1,645 15:45 26:56 42:22 ⛏ Fast Castle
30 1,449 13:07 19:49 33:35 ⛏ Fast Castle
27 1,286 11:58 22:46 29:49 ⚔ Archer Rush
26 1,258 11:27 17:12 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,750 24,980 14,535 2,900 58,165 72,231
18,685 18,953 8,385 1,615 47,638 55,006
18,770 16,864 9,720 1,875 47,229 65,122
20,780 13,735 8,285 2,900 45,700 54,744
18,360 12,300 8,930 3,740 43,330 47,374
12,665 7,952 4,730 2,240 27,587 29,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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