AoeStats
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Arena

510228276Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 35m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1201
+12
🇺🇸 Poles · United States
1142
+15
🇺🇸 Malay · United States
1119
-14
🇺🇸 Malians · United States
1109
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 2,965 10:42 14:50 33:03 ⛏ Fast Castle
29 1,048 10:36 14:13 — ⛏ Fast Castle
21 745 11:02 14:33 30:59 ⛏ Fast Castle
19 674 11:03 14:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,820 7,330 3,550 2,050 20,750 22,055
8,775 5,895 2,495 1,710 18,875 22,761
8,350 3,250 2,930 1,645 16,175 19,319
4,900 4,660 680 435 10,675 10,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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