AoeStats
← Lord_Hakim

Arabia

510668271Analyzed
3v3 RM · 2d ago on Oct 2, 2026· 81m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 2,946 9:43 18:32 46:34 ⚔ Archer Rush
32 2,640 10:55 24:33 45:07 ⚔ Archer Rush
22 1,775 9:45 20:02 38:07 ⚔ M@A FC
21 1,715 11:16 19:01 58:12 ⛏ Fast Castle
18 1,462 11:47 22:25 47:25 ⚔ M@A into Skirms
15 1,194 9:20 18:24 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,550 36,353 19,745 4,050 96,698 118,154
42,070 22,960 12,940 2,505 80,475 88,290
24,970 23,614 12,640 10,990 72,214 202,009
28,955 19,593 17,960 2,900 69,408 87,205
26,335 19,285 7,910 1,700 55,230 60,995
18,915 12,472 5,770 1,700 38,857 44,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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