AoeStats
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Black Forest

504274389Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 54m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
915
+12
🇺🇸 Koreans · United States
826
+15
🇹🇼 Khmer · Taiwan
842
-15
🇫🇷 Ethiopians · France
792
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,479 12:19 21:38 34:56 ⛏ Fast Castle
25 1,360 15:46 20:02 34:04 ⛏ Fast Castle
13 700 13:34 26:37 34:52 ◆ FC into Fast Imp
4 204 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,890 24,323 16,545 4,905 62,663 83,135
13,475 13,998 9,120 3,635 40,228 55,235
15,050 12,356 8,815 3,910 40,131 45,309
600 85 0 0 685 919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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