AoeStats
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Baltic

510435641Analyzed
3v3 RM · 22h ago on Oct 1, 2026· 50m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Celts · Canada
679
+15
🇨🇦 Khmer · Canada
660
+16
🇨🇦 Mongols · Canada
640
+17
🇺🇸 Persians · United States
703
-19
🇨🇦 Teutons · Canada
663
-16
🇨🇱 Romans · Chile
593
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,417 12:53 31:06 43:36 ⚔ Skirms into Fish Boom
20 1,003 11:06 19:43 32:31 ⛏ Fast Castle
13 659 12:08 22:45 39:47 ⚔ Scout Rush
12 623 14:29 23:20 35:05 ⛏ Fish Boom
10 495 13:46 24:10 34:12 ⛏ Fish Boom
6 292 10:25 22:50 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
23,660 20,850 17,680 3,200 65,390 75,975
20,590 18,110 9,025 1,300 49,025 57,275
27,210 9,100 8,040 2,330 46,680 49,851
14,510 15,405 11,975 2,475 44,365 50,773
15,635 17,795 7,060 2,250 42,740 47,878
5,575 5,095 895 995 12,560 14,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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