AoeStats
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Fortress

508653502Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
640
+13
🇫🇷 Franks · France
580
+15
🇺🇸 Vietnamese · United States
555
+16
🇺🇸 Ethiopians · United States
545
+17
🇮🇹 Turks · Italy
716
-22
🇦🇷 Spanish · Argentina
636
-18
🇨🇳 Teutons · China
470
-11
🇬🇧 Gurjaras · United Kingdom
424
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 914 9:25 16:40 30:57 ⛏ Fast Castle
15 636 6:29 16:27 40:02 ⛏ Fast Castle
14 606 7:39 17:10 28:30 ⛏ Fast Castle
9 384 10:50 20:47 — ⚔ M@A into Towers FC into Archers
8 360 10:15 20:09 25:45 ◆ FC into Fast Imp
7 298 8:26 16:04 26:35 ⛏ Fast Castle
1 36 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,445 20,815 6,635 1,600 45,495 49,035
16,020 16,045 6,670 2,465 41,200 45,617
12,125 14,480 9,505 1,700 37,810 39,703
9,925 10,325 6,050 2,445 28,745 37,985
12,495 7,350 7,270 100 27,215 32,750
8,650 7,095 3,700 1,650 21,095 22,916
0 0 0 0 0 364
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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